Also, they will hoard their resources by stacking cards beneath their headquarters mission, using those resources to great effect later. Mirror, Mirror (release: December, 2000) This 131-card set introduced the Mirror Universe. [3] The game now has two distinct editions, though both forms of the game have many common elements.[4]. The game utilized material from all five live-action series, each Star Trek motion picture, at least one video game, Activision's Star Trek: Armada, and a board game, Decipher's Star Trek: The Next Generation - A Klingon Challenge. The Second Edition was more streamlined, and had rules that were easier to understand. ", The Star Trek TCG Is Still Going 10 Years After Being Canceled, Star Trek: The Next Generation Interactive VCR Board Game, https://en.wikipedia.org/w/index.php?title=Star_Trek_Customizable_Card_Game&oldid=998593512, Articles lacking reliable references from October 2007, Articles needing additional references from November 2011, All articles needing additional references, Articles with multiple maintenance issues, Creative Commons Attribution-ShareAlike License, This page was last edited on 6 January 2021, at 03:14. Players paid money to obtain digital cards identical to their physical counterparts. Second Edition cards are more expansive in their use of the card. Free shipping for many products! Gameplay included a personnel for each affiliation that further took advantage of alternate mission selection, like the personnel in Reflections 2.0. All Good Things (release: July 9, 2003) All Good Things featured 41 new cards that provided new gameplay and mended the so-called "broken links" in the first edition – cards that were referenced directly or indirectly on other cards but had not yet been released. Initially released in 1994, the First Edition of the Star Trek Customizable Card Game was the first commercial offering from Decipher. At first, the game designers sought to introduce an entire new game based on Star Trek; it would be simpler and be targeted to beginners, while the original game still produced expansions, but on a slower schedule. 6. Star Trek The Next Generation Customisable Card Game 60 Card Starter Set White Border Edition. Some of Decipher's concerns included the complexity and bloat that the game had built over seven years; there was no balanced "cost" system for cards, causing stopgap and complex systems to be added to the game over time. Gameplay included affiliation-specific dilemmas and reusable events utilizing a new keyword (Replicate). Special features include preconstructed starter decks with premium cards in each and the return of ultra-rare cards inserted into packs (there would be an ultra-rare in each expansion from that point forward). Text changes were made in 17 cards from the first ("Alpha") printing to the second ("Beta") printing of the Unlimited Edition, but all Alpha cards show a 1994 copyright date and all Beta cards show a 1995 date. Also included in each set were four white-bordered Premiere expansion packs and one Alternate Universe expansion pack. From there, players could play, trade, and collect any cards in the Star Trek CCG universe they desired. [16], Borg are half-mechanical lifeforms that use their superior numbers to overcome resistance and even make an enemy into one of their mindless number. This expansion's ultra-rare was Mirror Universe First Officer Spock. First Anthology (release: June, 1997) The First Anthology (a concept that would return twice more) included six premium cards that would all later be featured in upcoming sets and was the first to feature cards that were not exclusive to The Next Generation. They are as follows: – 34th Rule of Acquisition, Kivas Fajo – Collector, Borg Cube, Soong-type Android, QAlternate Universe Door, Bajoran Wormhole, Tarellian Plague Ship, Q's Tent, Dal'Rok, Plasma Torpedo, Assign Mission Specialist, Kevin Uxbridge, Patrol, Neutral Zone, Bat'leth, The Traveler: Transcendence, Chula: The Dice, Distortion of Space/Time Continuum, Amanda Rogers, Edo Probe, Q2, Berserk Changeling, Genetronic Replicator, Gold-Pressed Latinum, Lack of Preparation, and Masaka Transformations. It was first introduced in 1994 by Decipher, Inc., under the name Star Trek: The Next Generation Customizable Card Game. It later became part of the Introductory 2-Player Game. Alternate Universe (release: November, 1995) Alternate Universe was a collection of 122 cards that focused on cards from the past, future, and alternate timelines. Star Wars: Customizable Card Game (SW:CCG) is an out-of-print customizable card game based on the Star Wars fictional universe. This set also introduced the Voyager-only environment for sanctioned gameplay. It was created by Decipher, Inc., which also produced the Star Trek Customizable Card Game and The Lord of the Rings Trading Card Game.The game was produced from December 1995 until December 2001. 7. It introduced the affiliations of the Bajorans, Cardassians, Federation (with Deep Space 9, The Next Generation, and Earth factions), Klingons, Non-Aligned, and Romulan. This expansion pack was released in May of 1995. The name of the set comes from the last episode of The Next Generation and had been the proposed name for the fifth and final expansion before the license was expanded. The First Edition of the game had several more card types including Artifacts, Facilities, Q-cards, Doorways, Objectives, Incidents, Tactics, Tribbles, Troubles, and Sites. Away Team Pack (release: May, 1998) This pack contains two cards featuring The Traveler (from the episode "Where No One Has Gone Before" and The Emissary (Benjamin Sisko's role in the Bajoran religion). An important mechanic introduced in this expansion was the "Q's Tent" sideboard.[6]. Starter Deck II (release: December, 1998) This set attempted to solve again the problems of playing the game straight from the box by including a 60-card Premiere starter deck along with eight new cards designed to allow the cards in the starter to work together. Operation and oversight of the game was then taken over … Genesis (release: November 13, 2006) Genesis was a 27-card expansion that has the distinction of being the only completely First Edition compatible set in 2E. Whereas a First Edition player was constrained to using the same dilemmas in each game of a tournament, the Second Edition player has a side deck, or 'dilemma pile' from which to draw a random selection of dilemmas based on the number of personnel the opponent uses in a given mission attempt. Rarely do they affect cards already in play, but they can mess with an opponent's ongoing attempts to score points. The Trouble with Tribbles (release: July, 2000) This 141-card set introduces the Original Series and the "tribbles" side deck. Starting with this expansion, dual-affiliation cards were printed with both color borders (with equal rarity). In addition, a case of display boxes was topped with a final Seven of Nine foil. From the tin: "This Limited Edition Collector's Tin for the STAR TREK: THE NEXT GENERATION Customizable Card Game contains all 363 common, uncommon, and rare cards from the basic set. Take your favorite fandoms with you and never miss a beat. Star Trek CCG 1st Edition is a Collectible Card Game based on the TV series Star Trek. The packs were available for free from the Decipher website. Four of these premium foil cards appeared randomly, one per display, on top of the packs inside the 30-pack display box. The box also contained two white bordered Premiere 60-card starter sets, two 15-card packs of white-bordered Premiere, two 15-card packs each of Alternate Universe and Q Continuum, and the Warp Pack. The packs were made available as an insert in an issue of Scrye magazine and were also handed out by the traveling evangelists themselves. Amazon.in: Buy Star Trek The Next Generation Customizable Card Game White Border Edition Starter Set online at low price in India on Amazon.in. [2] The name is commonly abbreviated as STCCG or ST:CCG. The First Edition of the Star Trek Customizable Card Game was initially offered to the public as the Star Trek: The Next Generation Customizable Card Game (ST:TNG CCG). The set unfortunately suffered a stalled release date. Missions, personnel, ships and more from Star Trek:The Next Generation. As well, the game had embraced many different and not fully compatible ideas over time; this made for long, corrective rules documents and a steep learning curve for beginners. One of the most attractive themes of the game is affiliations. Find many great new & used options and get the best deals for Star Trek The Next Generation Customizable Card Game White Border Edition 2 Pack at the best online prices at eBay! New rules were developed to make the game slightly smaller in scope to adjust for limited resources, including the allowance of a secondary affiliation that would supplement the one sponsored by the product. Star Trek: The Next Generation - A Klingon Challenge, https://memory-alpha.fandom.com/wiki/Star_Trek_Customizable_Card_Game?oldid=2500773. Requirements typically include having several particular skills and a minimum total of an attribute from the personnel attempting to complete the mission. Second Edition, commonly abbreviated "2E", was launched in 2002, and came to a close with its final expansion in December, 2007.[14]. It also included four special white-bordered preview cards that would all be reprinted in subsequent expansions. In 1997, Decipher announced that a wider scope had now been licensed for the game: Deep Space 9, Voyager and The Next Generation movies would soon be depicted in new cards, thus the game's name was shortened to the existing title. Original rules combined with new concepts caused loopholes in the game. Enhanced Premiere (release: November, 2000) Six different Enhanced Premiere packages were available. The "anthology-style" collector's box included ten Reflections expansion packs, a Starter Deck II, the USS Jupiter premium card, and a comprehensive card list. The Star Trek: Customizable Card Game universe gets a whole lot bigger with Homefront IV, the latest core expansion to join the First Edition card pool! All Second Edition cards have collector's numbering information in the lower right corner, in the format 1 A 23. The Original Series became a property of Decipher when SkyBox International lost its license and was premiered in this set. The cards were sold in 11-card expansion packs. Star Trek The Next Generation Customizable Card Game Trading Card Game White Border Edition 15 Card Expansion Pack: Amazon.co.uk: Toys & Games Select Your Cookie Preferences We use cookies and similar tools to enhance your shopping experience, to provide our services, understand how customers use our services so we can make improvements, and display ads. If the mission is solved, the player earns the printed points. Cards also began to list collector's information (card number and rarity) in the lower right corner. Join for local and online games. Non-Aligned personnel are a catch-all affiliation for personnel that do not fit in one of the other affiliations. $428.44. 2. The archive foils in this expansion featured two female characters that male fans had historically liked: Seven of Nine (previewing the upcoming Voyager faction of the Federation) and T'Pol (previewing the upcoming Starfleet affiliation). 1994 Star Trek Customizable Card Game: 1st Edition Premiere - White Bordered Expansion Set [Base] #ESPO Also, they are the best at holding an opponent's personnel for gain.[20]. To Boldly Go (release: August 18, 2006) To Boldly Go was another full 120-card expansion. Data Laughing – 1 card – (release: September, 1995) A promotional card that had ties to the first three sets. The cards were sold in a large card storage box. Welcome to a universe with endless possibilities. It was originally available as a mail-in redemption included in the Official Player's Guide published by Brady Games. Le migliori offerte per WHITE BORDER NEXT GENERATION STAR TREK CCG CARD GAME PREMIERE EDITION JOB LOT sono su eBay Confronta prezzi e caratteristiche di prodotti nuovi e usati Molti articoli con consegna gratis! A card's cost is listed in the top left-hand corner of a card, directly preceding the card's title as a single digit number (currently anywhere from 0 to 9). The Fajo Collection (release: December, 1997) This special collection contained 18 super-rare cards. It was labeled with a set number of 0, which is otherwise associated with reprints of various cards with alternate images, as foils, and/or labeled with the promotion in place of the cards' otherwise descriptive, but non-gameplay related lore. In the game's last years, it had grown too complex for new players to understand. Tribbles CCG (release: October, 2000) While not playable in the Star Trek CCG, this pre-constructed game could be expanded by collecting the new tribbles cards in The Troubles with Tribbles expansion. $12.04. $40.15 shipping. Klingons are brutal, but honorable warriors. Equipment cards represent tools, weapons, and other items that personnel might use to assist them in completing missions or interacting with an opponent's personnel. It could be argued that the number was really seven, because of a unique new system that divided the Federation affiliation into groupings based on the shows' casts. The collection itself was later reprinted without the Tenth Anniversary logo and numbered 54 through 71. The First Contact set arrived late that year, based on the film Star Trek: First Contact; that set introduced the Borg affiliation, among other new concepts. Contains 60 cards game rules to get you started. Purchase more than one lot from Intergalactic and get a quantity discount as well as save on combined S&H fees. The Star Trek Customizable Card Game is an out-of-print collectible card game based on the Star Trek universe. The Dominion are a hierarchal society that, as the name implies, dominates other societies. The cards were available from a Decipher subsidiary, the Eccentric Order, and were promised not to be reprinted in order to retain their value. These are groupings of ships and personnel based on the major interstellar powers of the Star Trek universe, and decks will be based around one, or perhaps more, of these groups. It introduced the full affiliation of the Ferengi. Personnel, Ships, Equipment and Events all have cost (in counters) to play them during the "Play and Draw Cards" phase of a player's turn. This was also the last set released before the announcement of the end of the game and the move to 2E. Category: Star Wars CCG - Only at CCGCastle.com. Initially released in 1994, the First Edition of the Star Trek Customizable Card Game was the first commercial offering from Decipher. ... Topps TV, Movie & Character Toys. Players compete by attempting to complete missions to score points according to a complex set of rules. This expansion featured Dr. McCoy as its ultra-rare as a tribute to DeForest Kelley, who had died the previous year. What is now known as First Edition (commonly abbreviated "1E" among players) is the original conception of the game, through various designers and iterations. Each card was designed to work in both versions of the game, with varying degrees of success and introduced the first Original Series personnel and the ability to have an all-planet deck. Gameplay included personnel crossing affiliation lines and paying larger costs (including losing points and hurting future chances at stopping an opponent with dilemmas with a new keyword (Consume)) for bigger effects. 13. However, white border cards dated 1995 could be from later printings of the core set, or they could be from multiple promotional sources. The expansion's ultra-rare was Jean-Luc Picard as Dixon Hill. ), and the last number corresponds to the card number within that set. Twenty-seven (27) newly printable cards - including two dozen missions - combine the old, the converted, and the new into an exciting collection sure to bring new challenges and new opportunities to your favorite decks. On December 5, 2007, Decipher announced that it would no longer be releasing new sets or officially supporting the game. In addition, two archive portrait cards were put in one out of every eighteen packs, featuring a larger picture area and restricted gameplay for upcoming cards. This is a list of cards from The Warp Pack, a series of the Star Trek Customizable Card Game: First Edition from Decipher. Efforts were made in Reflections 2.0 to offset this problem of unavailability. This vintage lot from Decipher is still in it's original packaging- never opened! The USS Defiant was a special "twice as rare" white-bordered preview card. Necessary Evil (release: March 17, 2004) Necessary Evil finally established the standard expansion size as 120 cards. Each contained four packs of white bordered Premiere and five new premium cards. It was available as a mail-in redemption included in the Official Player's Guide, a handbook sold to promote the game. The cards were designed to honor Decipher's Star Trek CCG product managers Marcus Certa (The Emissary) and Kyle Heuer (The Traveler), who functioned as traveling game evangelists using those pseudonyms. It was first introduced in 1994 by Decipher, Inc., under the name Star Trek: The Next Generation Customizable Card Game. Yu-Gi-Oh! Second Anthology (release: March, 2000) The Second Anthology included six premium cards that would not be featured in upcoming sets. They also are very effective in taking over another player's resources, including their personnel. Special Foils – In addition to the above releases, Decipher produced 25 different foil versions of previous cards as tournament prize support, redemption offers, and other promotions. STAR TREK: THE NEXT GENERATION CUSTOMIZABLE CARD GAME White Border Edition Scan. Bajorans are religious and think about how the past affects their lives. The cards were sold as a complete set in boxes, complete with the icons of six different affiliations, designed to carry decks. We create virtual 1E, 2E and Tribble cards. The reprints were available for purchase on the Decipher website. for the Star Trek Customizable Card Game from the Premiere Set (November 1994) through The Motion Pictures expansion (April 2002). Gameplay included cards named after each of the previous releases, more Mirror Universe content, and alternate versions of other personnel who had not been featured in the Mirror Universe, including a battleship version of The Next Generation crew from Yesterday's Enterprise and a historically inaccurate Voyager crew from Living Witness. U.S.S. 9. $4.84. It is designed by Tom Braunlich, Evan Lorentz, Bill Martinson, Jason Robinette and Roland L. Tesh. The cards were upgraded with new gameplay and either images of space stations found in Activision's video game Star Trek: Armada (as another cross-promotional tie) or wormholes (to help make the "Wormhole" card easier to use in the sealed environment). The solution was to reinvent the original game along the basic lines, still allowing a depth of gameplay but avoiding complex rules and concepts. The Motion Pictures (release: April 17, 2001) The 131 cards in The Motion Pictures featured all nine of the Star Trek movies available at the time and the Voyager episode "Flashback", which ties into Star Trek VI: the Undiscovered Country. The humans in this era are eager to get out into space and get bonuses for completing a space mission first. The Star Trek Customizable Card Game is a competitive strategy game set in the Star Trek universe and produced by Decipher. These cards are able to be used in First Edition gameplay, though some key words need to be changed to fit the First Edition's old rules and setup. This set's eighteen-card foiled subset was the first to be called an archive foil subset and was numbered separately. Because the game was essentially starting from scratch with the hindsight of seven years' work, the initial Second Edition set was able to progress quickly. Check out Star Trek The Next Generation Customizable Card Game White Border Edition Starter Set reviews, ratings, specifications and more at Amazon.in. As such, the only affiliations created were the Federation, Klingons, and Romulans, plus a group for other cards that didn't fit into the three main affiliations called Non-Aligned. Each card represents an element of the Star Trek universe, such as a starship, a character, a planet or space mission, or an event. The black-border Limited Edition was identical to the first printing of the white- border Unlimited Edition, except for the borders. Only interrupts (of the card types in a player's deck) do not have a cost and are treated as 0-cost. It was first licensed only to cover Star Trek: The Next Generation, and the first three card sets were limited to that show's universe. 3. By far the best game that Decipher Inc ever held the license to produce, Star Wars Customizable card game will forever live in the land of legend when it comes to trading card games. The cards were sold in 11-card expansion packs. It introduced the Federation faction of Voyager, which began with a unique ability to have an all-space deck. The game … White Border cards dated 1994 are also from the core set. However, the CEO of Decipher endorsed the Star Trek game, saying "We think it's great that enthusiastic players continue to play the game". [19] This is shown in a variety of drawing mechanisms, which allow players to find cards they want faster at a cost of discarding others. Many players point to this expansion as the high point of the game. The Fajo Collection for the Star Trek Game gave me my wish."[13]. Energize (release: May 21, 2003) Energize consisted of 180 cards intended to jumpstart the game from the premier. Dangerous Missions (release: September 1, 2006) Dangerous Missions was another attempt at making the Star Trek CCG draftable. [23] They can achieve their goals by fighting an opponent either ship to ship or personnel to personnel. These are: Personnel, Ships, Equipment, Missions, Events, Interrupts and Dilemmas. The foil cards were further made important as 2004 was the 10th anniversary of Star Trek CCG, so a special Tenth Anniversary icon was added to the corner of these foils. It was available in 9-card expansion packs, greatly reducing the number of repeat common cards.[8]. $4.95. Star Trek The Next Generation Customizable Card Game White Border Edition Starter Set 1.0 out of 5 stars 1. Additional rules and cards were created to try to stem this problem. Q Continuum (release: October, 1996) The next expansion, Q Continuum was another standard set of 121 cards and introduced the Q Continuum and the "Q-Flash" side deck to the game. Expansion sets were soon added, including "Alternate Universe" and "Q Continuum" card sets. The set unfortunately suffered from a small print run and became a rare commodity. Argent Saga 25 Card Expansion Pack 1 Generations $16.74. Other dilemmas simply have a consequence. This dip in sales resulted in Decipher taking a serious look at the game's future. [21] They are conceived in the game as a kind of anti-Federation (see below) and often hurt all players to further their goals. Mission cards are divided into three types: headquarters missions, where cards of a particular affiliation may be played; planet missions, and space missions. Playing an affiliation in Second Edition feels more like that affiliation than First Edition, given the themes. It introduced the Federation faction of The Original Series. Tenth Anniversary Collection (release: May 3, 2004) This set was a foiled promotional collection of eighteen unique ships and commanders. But in the end, Swan felt these were minor quibbles, giving the game a top rating of 6 out of 6, while calling the game "ingenious, gorgeous and addictive. Personnel have the required skills or attributes they can mess with an opponent ship. Collection itself was later reprinted without the tenth Anniversary logo and numbered 54 through 71 are the..., cards from 2E ) was intended to jumpstart the game 's future three.! Laughing ( release: 2000 ) the Second Edition feels more like that affiliation than First Edition.... Trek: Customizable card game is an out-of-print collectible card game White Border cards dated are! In Decipher taking a serious look at the game, with varying degrees of success [ ]!, six affiliations debuted in that set compared to three for the Star Trek Customizable card game from the set. All be reprinted in subsequent expansions compete by attempting to complete the mission First printing of the game and last! 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