Greetings Anon:Yes, I know what you mean; I still have fond memories of a number of the older 'monster' games, and "WAR IN THE EAST" (both editions) and DNO/UNT (despite their various problems and inaccuracies) are at or near the top of my list.I was fortunate, in my younger days, to belong to a group of avid gamers who were all former college classmates, so rounding up skilled opponents willing to take on some of these 'monsters' was usually not particularly difficult. Right click here, and choose 'Save Target As' Rules for B ulge * - also published as The Big Red One. Since the 3 attack factors from the German 3-3-10 unit will not suffice to satisfy this rule, therefore the 7-7-10 unit must be eliminated. Greetings:Thank you for your interest; I appreciate your taking the time to visit my blog. A Personal Aside on Military Service: a Family Tra... GAME ANALYSIS: SPI’S 'TURNING POINT: The Battle ... SPI, TURNINGPOINT: THE BATTLE OF STALINGRAD (1972), "AND NOW FOR SOMETHING COMPLETELY DIFFERENT ...". Only 535 counters present plus 30 extras. Must be in near new condition, complete. Thank you for your excellent review and commentary on this game. WAR IN THE EAST, 2nd Edition (II) is an operational level simulation, based on the KURSK Game System, of World War II on the Eastern Front. Based upon your reviews, you like both editions of WAR IN THE EAST, although I sense more of a fondness for the first edition (nostalgia perhaps?). Jay I have a new set of rules and I have played all 208 turns of WitE 1st twice using them and both times got a very close game that saw the Germans almost win one of them in sudden death taking Stalingrad on the last turn of summer only to have the Russians take it back in their half of the turn.So I've played two games out to the end with the rules and I say they do fix the issues.You say you have read them and don't think they work.Try them I'll even supply a vassal module for us to play against each other, I'll take either side!Chuck S. Greetings Chuck:Your offer of a PBeM match is both generous and intriguing. Rules for Brusilov Offensive * - Great War in the East Quad. SPI War in the East spares (1974). WOODEN SHIPS & IRON MEN is a tactical simulation of naval combat during the late 18 th and early 19 th Centuries. Check out my other items. Can be used in either the scenario, or the campaign game. War In The East is an operational level simulation of the epic struggle between Germany and the Soviet Union during WWII. Tchernya - Crimean War Quad. As you say, not all of these early games were particularly good or noteworthy, but there was, nonetheless, a solid collection of ground-breaking titles that -- despite the passage of time -- still continues to hold up surprisingly well, even when compared to contemporary designs. Up for auction is copy of the War in the East. Moves 20, page 15. War in the East: Oktay Oztunali takes on the job of crafting a Russian defense in War in the East. Soviet side memories are of the production spiral, not deploying any airpower until it outnumbered the Luftwaffe, and wondering where to start trying to form my fortified lines once the frontier was breached. Since the Allied unit has a defense factor of 8 (accounting for terrain), the German player must remove his 7-7-10 unit in the exchange due to his lower defense factor. Man, you're the best! Maps: 56" x 44" 1 hex = 33 kilometers. Make sure this fits by entering your model number. This is a punched but complete copy of SPI's The Great War in the East, published in 1978. THE WEST POINT ATLAS OF AMERICAN WARS (Complete 2-Volume Set), LA Bataille ME Premier (Free Game Downloads Available), Learning SPI's Great Battles of the American Civil War, The Big Board, Kevin Sharp's Wargame Blog, THE WAR IN EUROPE MODULE1: THE FIRST WORLD WAR, WORLD WAR II: European Theater of Operations, THE 2010 WBC TOURNAMENT CONVENTION STARTS TOMORROW, SPI, MODERN BATTLES: FOUR CONTEMPORARY CONFLICTS (1975), THE CURIOUS SAGA OF THE D10 "POSTAL" COMBAT RESULTS TABLE, Unit Size: kampfgruppen/battle groups/brigades/divisions/corps, Unit Types: infantry/rifle/security, cavalry, panzer grenadier/mechanized infantry, panzer/tank, artillery, anti-tank, railroad repair, air, partisan, and information markers, Number of Players: two or more (teams highly recommended), Solitaire Suitability: average (if pushing around 500-600 unit counters each game turn doesn’t bother you), Average Playing Time: 20 + hours (assuming experienced teams and depending on the scenario; for the Campaign Game with 208 game turns, think in terms of months, not hours), Four 22” x 28” hexagonal grid, two-color Map Sheets (with Terrain Effects Chart, Zone of Control, Supply and Weather Effects Chart, Siberian Holding Area, German Replacement Division Box, and German Replacement Division Track incorporated), Two 14” x 22” identical back-printed Turn Record Reinforcement Tracks (with Game Counter Manifest and Recommended Soviet Production Schedule incorporated), Two 14” x 22” identical back-printed Scenario Instruction Sheets (with Players’ Notes and Designer’s Notes incorporated), One 6¾” x 7¾” Soviet Production Costs Chart, Two 6¾” x 23” Soviet Training Center Production Track Charts (each with 10 numbered production Tracks), Two SPI 12” x 15” x 1” flat 24 compartment plastic Game Boxes (with clear compartment tray covers) and clear plastic box covers with Title Sheet. "The above comment, I know, may seem a little bit critical, but finding 'nits' to pick in Chuck's carefully-considered rules suggestions is not really my intention. War in the East: Oktay Oztunali takes on the job of crafting a Russian defense in War in the East. Gary Grigsby’s War in the East: The German-Soviet War 1941-1945is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale. So, have patience -- my response will be forthcoming.Best Regards, Joe. And although I have sold-off a great many of my games, over the last few years, I still retain copies of my old favorites, even now.Best Regards, JCBIII, Hello Joseph. For Sale - An unpunched copy of SPI's The Great War In The East quad. Seller assumes all responsibility for this listing. War in Europe is a board wargame designed by Jim Dunnigan, and published by Simulations Publications (SPI) in 1976. Thus, a 4-4-7 occupying an escarpment hex would have a defense strength of '8' while a 7-7-10 attacking from an adjacent escarpment hex would have an attack factor of '7' (its potential defense factor of '14' would be irrelevant in this case). Von Hindenburg in Poland Great War in the East Quad And like you, I still tinker with the game; in fact, I will probably publish Part II of my suggested rules changes in a bit (I didn't want too much WWII stuff going up on my blog all at once, so I've held off for a little while). This is a not from my personal collection, but from an estate sale. From the German point of view I remember the dreaded mud season approaching when I knew in advance that I wouldn't be able to move anywhere. Certainly, Dunnigan's is an interesting design approach, but, on the whole, it has also turned out to be disappointing in a number of important ways. But the allied player must also remove a number of his attack factors at least equal to those lost by the German player. The book was written in 1977 by various staff members of Strategy & Tactics magazine, from the legendary war game publishing company SPI (Simulations Publications Inc). They attack an Allied 4-4-7 unit. Subtitle: Four World War I Battles This is actually 4 games in one. The original PANZERBLITZ Game System , upon which ... FRANCE, 1940 is a historical simulation — based on the KURSK Game System — of the German Blitzkrieg of France in spring, 1940. I really enjoy reading your comments about the golden age of wargaming. My third question is, what if --for example-- the Allied player attacks a German 7-7-10 unit with a 4-4-7 unit (while that 4-4-7 unit is on an escarpment hex) and the dice roll brings about an “exchange.” As I understand it, the Allied player actually has the greater defense factor because he is on the escarpment hex, which doubles his defense factor (Even though the Allied player is attacking, nevertheless terrain still counts in determining his defense factor, according to rule, “In an exchange the defense factors are computed at basic or double value according to terrain.”). I am a long time gamer love ware in east one never saw two you can win as axis and capture Stalingrad cant hold though a way to use rules use minor allies to hold line withdraw german troops unless they fixed rules I got out of gameing for a while still have game bought in 74 paid 20 dollars if I remember right glad to see somebody still likes those games. Contact us. Had I the time, inclination and talent, my own review would have been virtually indistinguishable in all aspects. Besides incorporating a number of new design concepts and game features, this second edition is also the East Front companion game to WAR IN THE … I'm sorry that I have been recorded as Anon, but I didn't see where to leave my name. Buying from you. German colors on the ground. This Blog is for players and collectors of traditional War Games. In fact, at the request of one of my gaming friends, I examined this set of alternative WIE rules in some detail and, although there were a number of elements that I either liked or at least found interesting (the Soviet cavalry rules, for example), on the whole, I was unconvinced that Chuck's changes (ingenious though some of them are) really succeeds in correcting the major structural flaws imbedded in the original design of WAR IN THE EAST.In any case, at the request of my friend, I jotted down some of my thoughts about the "Attack on the March" Variant Rules (two pages worth, actually) and while I don't have time to go over all of them right now, I will go ahead and share the first of my several comments, by repeating it here: "First, I am a little skeptical about incorporating what are, for all intents and purposes 'hasty attacks' into the game architecture of WIE. This ADC2 War in the East module is designed for owners of SPI War in the East (1st Edition), SPI War in the East/War in Europe (2nd Edition), and Decision Games War in Europe (3rd Edition) who want to only play the Russo-German War Scenario, AND who enjoy tinkering with game systems. TRICKS OF THE TRADE: THE GENERAL LOOKS AT 'AFRIKA... BOOK REVIEW: THE WEST POINT ATLAS OF AMERICAN WAR... BOOK REVIEW: A GENIUS FOR WAR: The German Army a... GDW, THE FALL OF FRANCE: EUROPA VIII (1981), TIPS ON TACKLING THE MONSTER IN THE CLOSET. This game is partially punched and all punched counters are sorted. Please let me know if it does not calculate correctly so that I can send a manual invoice. I am looking for a copy of SPI WIE 2nd Ed. What Topics Would You Like to See on This Blog in ... BOOK REVIEW: 'THE GERMAN ARMY: 1933-1945'. MODERN BATTLES: Four Contemporary Conflicts is a set of four games each simulating a different historical or quasi-historical modern day co... PANZER LEADER is a tactical simulation of armored warfare on the Western Front, 1944-45. Cobra, Panzergruppe Guderian, World War I, World War II, Ney v Wellington etc.)Andrew. Right click here, and choose 'Save Target As' Rules for Bundeswehr * - Modern Battles II Quad. This game is of moderate complexity, and while it contains many new and unique concepts, the basic ideas and procedures are similar to those of other simulation games. Once I started my career I had no time or space to set up and leave these games whilst I spent a week (or much more in the case of WITE) playing them. So, just for spares really. It provides information and commentary about older board games from publishers such as TAHGC, SPI, and GDW. I will suggest one thing -- based on my own extensive experience with these monsters -- that you invest in a "Hepa" filter so that you don't end up with a game map and counters covered with layers of dust after a couple of months sitting out on your game table.In any case, good luck with your new gaming project and Best Regards, Joe. Soviet Offensive Counter-attack, Moscow, December, 1941, troops supported by tanks. However, had the 7-7-10 been stacked with Division Ariete (4-5-6), then the Italian armored division could be eliminated (4 attack factors for 4 defense factors) to satisfy the exchange requirement.Question #2: I suspect that, in this example, you may be a little unclear about the actual requirements of an exchange result. Moves 20, page 15. Microgame Design Group: Complete Games. Right click here, and choose 'Save Target As' Playtest Rules! So I moved on to miniatures and shorter games and have stuck with them ever since. MODERN BATTLES: Four Contemporary Conflicts is a set of four games each simulating a different historical or quasi-historical modern day co... PANZER LEADER is a tactical simulation of armored warfare on the Western Front, 1944-45. Greetings Again Andrew:Thank you for visiting my blog; I sincerely appreciate your interest.In so far as your short list of SPI favorites goes: I have commented, at varying length, on all of them. Is this correct? Tamburlaine The Great. War in the East: Variant OOB for Operation Barbarossa in War in the East. This is the detergent box edition of the game. Must get it out again before it's too late! Moves 20, page 4. I have included a copy of Moves magazine with a profile of th I cannot verify this is a complete game. Whoops - should have said Cobra and not Op. The SPI Wrecking Yard is a location to buy, sell, trade and purchase parts for games produced by Simulations Publications Incorporated (SPI). Terrible Swift Sword (1st Edition) Page 1 Page 2. Instead, I offer this observation simply as another, somewhat diferent take on what most WIE players have long recognized as an irksome problem with the game.In the end, of course, the ultimate blame for the game's many flaws lies with Jimmie Dunnigan who opted to reproduce a vision of the War in the East more in keeping with the ideas of Field Marshal Model, than with those of Erich von Manstein. In an exchange, the target unit's defense factors will, if applicable, be modified by the effects of terrain, but the attacker's combat strength remains unchanged, whether the hex that it occupies is doubling terrain or not. In addition, even the much maligned "WORLD WAR II" received relatively favorable treatment at my hands.Thanks again for taking the time to visit my site and to comment on my posts andBest Regards, Joe, Just got a cheaper copy off of Ebay...setting it up and cant wait to play ... solo of course LOL i did start with tactics2 when i was 14..54 now, Greetings Kilroy:I think that you'll find your new game a very interesting challenge, even playing solitaire. For my own part, I have no disagreement with using this design approach -- at least, on a limited basis -- in lower level simulations (e.g., battalion-level actions) or even in divisional or corps-level games, so long as both 'limited information' and a certain amount of attacker 'opportunity cost' is also included in the higher level game design. I wanted to achieve the relative simplicity of the SPI boardgame War in the East, and Gary wanted to appeal to the grognards that have come to love his attention to detail and realistic combat models. Vera Cruz. Game parts. My happiest wargaming memories involve this game, and although age and subsequent experience have tarnished them somewhat, the golden glow will always remain. This Blog is for players and collectors of traditional War Games. Unfortunately, we seem to be a "dying breed;" very few younger players seem to have much, if any, interest in these early titles. The game covers the entire war from the Axis invasion of Russia to the final I haven't had it out of the box since, but it had such an impact on me that I haven't forgotten the experience. Currently unavailable. Unfortunately, I am not currently in a position to take on such a project, I am pretty sure that I will be able to take you up on your challenge in a few months time.Thanks again for visiting andBest Regards, Joe. The original PANZERBLITZ Game System , upon which ... FRANCE, 1940 is a historical simulation — based on the KURSK Game System — of the German Blitzkrieg of France in spring, 1940. This fits your . Reviews. Battle of Moscow, Soviet Siberian soldiers. TIPS ON TACKLING THE MONSTER IN THE CLOSET, PART 2. What is the right way to understand this situations? Let’s say two German units are stacked together, a 7-7-10 and a 3-3-10. I missed out on that magical period of the mid 70's when some of the best and worst games came out from a variety of publishers. 200 turn Campaign scenario . Home . Greetings Again Kim:Yes, I still have a real "soft spot" for this version, although to be fair, the terrain effects of the 2nd edition are much more realistic than the 1974 version. I combine shipping at full listed shipping for the first item, and 1/3 of the listed shipping for each additional item. It's too bad, really; I believe that they are actually missing out on quite a lot.Best Regards, Joe. On its face, however, this 'attack on the march' idea, along with the recommended changes to the 'forced march' rules, seems mainly at directed at defeating Oktay Oztunali's first year Soviet 'Quick Step' Defense, and little else. Serbia-Galicia, Austria-Hungary at War, 1914; Von Hindenburg in Poland, The Warsaw-Lodz Campaign, 1914; The Brusilov Offensive, Imperial Russia's Last Campaign, 1916 and Caporetto, Catastrophe for Italy, 1917. The series was first published in 1978 as as an Series: Quads (SPI) as The Great War in the East: Four World War 1 Battles, which included Caporetto, 1917: Catastrophe for Italy, The Brusilov Offensive: Imperial Russia's Last Campaign, 1916, … Obviously, opinions on this will vary based on how different players view the simulation function of ZOCs. Redesigned counters. Can be used in either the scenario, or the campaign game. War in the East Thanks so much for these clarifications!!! Near Misses. Greetings Anon:Thank you for visiting and for taking the time to comment on my blog.In view of the fact that your several questions actually require a fairly lengthy bit of commentary to answer properly, I have decided to address them in a separate post which I hope, barring unforeseen circumstances, to publish sometime later today. Greetings Tim:Thank you for your interest and for your kind words; I sincerely appreciate both.It is reassuring that a few long-time players, like you, still retain an interest in some of these older titles. Thanks for your kind reply. However, if two 4-4-7s and a 1-1-6 are attacked in Tobruch by ten Axis combat factors (10 to 18 or 1 to 2, again), the entire attacking force would be eliminated by an exchange result, but only one 4-4-7 and the 1-1-6 would have to be eliminated by the defender (10 defense factors for 10 attack factors).I realize that the language used in game rules can often be a little confusing, so I hope that these explanations will be of some help in answering your questions.Best Regards, JCBIII. Still, I hope that the various posts, game descriptions, book reviews, critiques, and other hobby-related material that I present are of interest to those players who still appreciate and play some of the older “classic” games. Historically it was this campaign, more than any other, that decided the fate of the Third Reich. A unique group of items for the die-hard War In The East fan....Includes:- War In The East, First Edition. This helps a lot!I look forward to reading more of your posts! This is the classic SPI War in the East. Unpunched, all components like new.- Binder containing additional War In The East articles, Greetings Again megoss1963:Thank you, as always, for your kind words.Obviously, I have a great deal of affection for quite a few of the titles from the 70's and 80's. Map and Counters | I still have every SPI game from those years and I will now explore your site to see what you have to say about some of my other favourites (Op. Simple Box Template by Subagya   © 2009 | Free Blogger Templates. This, however, seems impossible because the Allied 4-4-7 unit alone cannot equal the attack factors lost through by the elimination of the German 7-7-10 unit. 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