Thanks for this STN. It will carry you in the 7DTD! Recipes for campire were changed from 8 stones to 5. It only harvests and has a power attack. To resolve this we made a number of changes. View mod page ; View image gallery; War of the Walkers Mod. Posted by 11 months ago. You spoke, we listened, and committed a ton of effort and resources to address what the Team and Community felt needed improving. Scrapped the T3 armor mods, increased base armor values. Wooden Clubs need 5 wood instead of 6. Many are speculating as to the future of 7 Days to Die on consoles and The Fun Pimps wanted to be as transparent as possible so here is the reality of the situation… After a long and tedious legal process in a closed auction, The Fun Pimps have re-acquired full console publishing rights on the current and all future versions of 7 Days to Die on PS4 and the Xbox One. XP gained shown when level up is reached is limited to amount required to level up. Install an anvil into a forge to craft faster. Official 7 Days to Die announcements straight from the Pimps mouth. All armor recipes scale in ingredient costs, so it takes more mats to craft higher quality armor. I was also just wondering is there any chance a clock/time freezer can be added as well? Exception when using “Show Facing” before a prefab was loaded, Entity collision Rigidbody reducing fast movement of character controller (fixes ), Torches burn and warm you when underwater, Stepping off the top of a ladder or stepping down a 1m block does not generate a heavy fall/impact sound, Teleport using the map was moving you to the spawn position while editing or playtesting a prefab, Vending Machine auto buy time being 50% longer than a day and incorrectly scaling by DayNightLength, AI SetAsTargetIfHurt ignore percent was too low, Deco pole round quarter was missing a polygon, Entity animateYaw applying time scale to delta time, Fix misalignment issue with TrackSet reader, Some bridge imposters not unloading as fast as other blocks on the bridge_wood1, Fix truncating issue with reader sample data, Optimized forge texture ram, deleted old spec and unneeded metallic texture, Hatches don’t always open on the first try, Allocations in AstarPath.Update (added a large LevelGridNode pool), Trees relocate to surfacelevel for clients when grown in inactive chunk, Animal death anims not ragdolling when over, Animal dismemberment (was never called, fixed finding bones, added bone alignment and scaling, made lower limbs remove upper too, fixed black streaks from scale of 0), Upper leg gore prefab not having any mesh objects, Dismemberment was not allowed on dead entity legs, ERR Unknown particle effect: impact_bullet_on_resourceWood when shooting air supply crate, Lowered stamina cost for jumping is not mentioned in parkour description, Billboard shape preview rotation does not match placed block rotation, Spawn probability of radiated zombies is not scaling, Dynamite will not explode in player’s hand, Placeable blocks can disappear when placed where there is no preview, AI nightmare speed was barely faster than sprinting, Burning Barrel sound persists in pause menu, Ranged attacks defaulting to bashing damage, which caused huge ragdolls, Laser sight does not work until weapon is reactivated on toolbelt slot, Some outdoor decor model textures didn’t stream, NRE spam when radiated vulture lost its leg and survived. Thanks. A coyote and mountain lion were added. 7 Days to Die update 1.18 is currently in the submission phase. ... \7D2D folder with a clean install of 18.3 for the DF mod to use. “7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. Versionierung Hinzugefügt Entfernt Aktualisiert Bestätigt Daten aus der XML Bezeichnung Tags Ölschiefer erhält man durch Bergbau. Crawler zombies can give you a sprained leg debuff when hitting your chest or head. TFP also heard a lot of A17 feedback about how starting player stamina was too low, and player stamina drain made actions like harvesting, mining, and running a grind and a chore. For more information about the Map interface since A13, see Map Menu. Aug 31, 2017 @ 4:41am Na dann bin ich ja nicht ganz blind, seufz. New infection system – Infection is easier to contract when you have low health than high health. In this continually evolving title currently in alpha stage development , players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.” save. Texture, Dogs can still remain standing when killed, Landclaim block preview doesn’t represent the actual block placement, Blocks can not have particles from bundles, Make UIAtlas overridable with new multi atlas system, FoV setting can be set outside of valid range, Player does not take fall damage while mounted to a vehicle, Some files from mod bundles were only loaded on first access, causing long delays during gameplay. The death debuff has been changed from lowering attributes health and stamina to losing XP resulting in less cheap back to back deaths. We expanded our animation team and they have been kick-ass on polishing and making all first person animations more fluid, snappy and satisfying. Last Update: 03 Apr 2018. See cold/hot temp buffs, New 3d lead ore model to surface to easily spot lead ore mines, Iron ore surface boulders to distinguish iron ore mines, Zombies set short controller and physics heights when start as or turned into crawlers, ModMeleeClubMetalChain with 10% knockdown chance, MeleeKnucklesLeather as a T1 brawling weapon, Cargo storage pocket mods for clothing that reduce encumbrance by 2 that are unlocked with needle and thread book, Changing the held item during weapon reload cancels reload, Syncing of junk turret targets over the network, Sleeper volume trigger modes (Active, Passive, Attack), AI SetNearestEntityAsTarget investigates player noise using random distance breadcrumb, Sleepers go active from moderate noise at .9m outside the volume, GenerationInfo.txt for host side only, contains various generation info and original seed, Urban combat book allows crafting of cigars, Military stealth boots which have no stamina penalty and muffle movement sounds, Military fiber schematic and added to loot and traders, AI RunawayWhenHurt param1 is chance to flee when hurt and a minimum health needed to trigger, Wolf type AI will RunawayWhenHurt 40% of time when below 10%40% health, EntityPenetrationCount passive effect and hooked up to perk, Ability for ranged weapons to penetrate multiple targets, Logic to cause blocks to take away 1 penetration point for every 100 max block hp, Soft particles are enabled when water particle limiter is above .5, Traders now have vehicle parts for sale, and complete vehicles, Clean Densities button to level tools 2, setting all densities to default value, either within the current selection or if no selection in the whole prefab. 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